Things You Must Know About History Of Anime

Table of Contents

Introduction To Anime

Before getting to the history of anime we should look at the meaning behind the word anime. The word itself is an abbreviation of “animation” in Japanese, pronounced as “ah-nee-may” (アニメ). And is referred to a style of animation that originated in Japan.

And at the present date and time there would be hardly anyone in this world who have not heard of this Art form. Which signifies its influence and popularity all over the world.

To those who don’t know what an Anime is in simple word its Vibrant and unique form of animation which was the creation of Japan and now has transcended geographical boundaries and has become a global pop culture.

Anime embodies a rich tapestry of storytelling, artistic expression, and cultural heritage that not only resonates with Japanese audiences but also with the audience worldwide.

And just like movies and web series, anime have a diverse range of genres and styles, from epic adventures and heartwarming romances to thought-provoking dramas and fully packed action scenes.

But you might be thinking what makes anime different from movies and web series well it all comes down to its length or duration which is way more then movies which gives it more freedom and ultimately it empower it with a ability to tackle complex themes and narratives with unparalleled depth and nuance.

For instance it covers human condition, looking beyond the existential questions setting or giving new ideas and perspective, or envisioning futuristic dystopias, and like this anime engages and invites viewers on an immersive journey of discovery and introspection.

My Thoughts On Anime

Anime had a huge impact on me and shaping my character. And to know that you have to know my story and how it all begin.

my journey as a anime fan boy begin when I was bored of trash movies that Bollywood was producing when I was a teen it all revolved around love and drama that’s all. I was tired of seeing same story with little bit twist and turn.

I wanted something more which was different which could keep me engaged which will make me day dream what I would have done if I were in place of hero.

Then I recalled the cartons that I have watched in childhood which were Naruto and DBZ. I didn’t remember much but all I remember was it was amazing .

And after looking for these title without knowing there name or anything I started googling here and there and ultimately came across the DBZ. That is where my anime journey begin.

It gave me story that I was longing for, it gave me that sense of pleasure which every boy feels by copying those action of Goku( Ka Me Ha Me Ha ) and most important it gave me perspective.

A new way of looking at thing which is very important part of me now. I can’t explain it here but it one of my core foundation now.

I this is enough of my side of story now lets take a look at how did anime evolve to what it is Today. And to get there we have to look at the history first.

So, grab your popcorn, settle in, and let’s dive into the captivating history of anime together.

History Of Anime

Origin Of Anime: Early 20th century (1900-40)

The history of anime can be traced back to early 20th century, and before that there were other form of entertainment which were based in storytelling and images. Emakimono and kagee are regarded as forerunners of Japanese animation.

Emakimono was more common in 11th century. Traveling storytellers narrated legends and anecdotes while the emakimono was unrolled from the right to left with chronological order, as a moving panorama.

Where as Kagee, originating from the shadow plays of China, gained popularity during Japan’s Edo period. The paper theater known as Kamishibai rose to prominence in the twelfth century and maintained its popularity in street performances until the 1930s.

Now talking about the early anime they were were primarily shown in theaters as part of variety shows or alongside live-action films. And at that time they were short, and silent film which would play for only a minute or so.

First Animation Film (Controversial)

Their are many different opinion on this particular topic and there is no wrong and right to this question as you can’t be 100% sure of what happened in the past so every opinion should be considered and respected in my opinion.

There are various debate among historian over the topic of first animated film-

Source- Wikipedia

Katsudō Shashin (1907): Often considered Japan’s first animation, this short film was created by Jun’ichi Kōuchi. It features a boy writing the characters for “moving picture” (katsudō shashin) on a board, which then come to life. While it was heavily influenced by Western animation techniques, it marks the beginning of Japan’s animation industry.

source: Wikipedia

Some other consider first animated film is considered to be “Namakura Gatana” (The Dull Sword), though there might be other beside this one it was released on 1917. And was Directed by Jun’ichi Kōuchi.

And was a silent, black-and-white animated short that runs for approximately five minutes. This anime features a humorous story about a samurai who encounters various misfortunes due to his dull sword.

Apart from that foreign influence also played a role in giving shape to Japanese animation style one such recorded anime is “Les Exploits de Feu Follet” by Émile Cohl.

Foreign animations, particularly from the United States and Europe, began to influence Japanese creators in the early 1910s. Films like “Les Exploits de Feu Follet” by Émile Cohl were among the first to be publicly shown in Japan, sparking interest in animation as a storytelling medium.

Coming back to Japan-

Besides Jun’ichi Kōuchi there were several other prominent names that contributed in shaping the anime world. These individual are-

Seitaro Kitayama: He was one of the many other influential figure in early Japanese animation industry. And was famously know for his experimented with animation techniques and created several short animated films, including “Namakura Gatana” (1917), which is one of the earliest surviving examples of Japanese animation.

Ōten Shimokawa: Ōten Shimokawa is often regarded as the first professional animator in Japan. He produced Japan’s first animated film, “Imokawa Mukuzo Genkanban no Maki” (1917), which utilized cel animation techniques. Shimokawa’s work laid the foundation for the development of anime as a distinct art form in Japan.

Yasuji Murata: Was another influential animator during the silent film era. He pioneered the use of synchronized sound in Japanese animation and created several animated shorts featuring characters like Norakuro, a mischievous black dog.

Masaoka Kenzō: Masaoka Kenzō is considered one of the founding fathers of Japanese animation. He directed “Chikara to Onna no Yo no Naka” (The World of Power and Women, 1933), one of the first animated films with sound in Japan. Masaoka’s innovative use of sound and music helped elevate the quality of Japanese animation during this period.

As we have talked about few individual who have contributed a lot in animation industry during early years of animation. Now lets talk about a few of the early studios that were established in this era.

Yokohama Cinema was established in 1912, primarily as a film production company. While it was not solely dedicated to animation, it was among the early studios in Japan to produce animated content alongside live-action films. ( Exact date can vary)

Kitayama Eiga Seisakujo was established in 1918, making it one of the earliest animation studios in Japan. It was founded by Seitaro Kitayama, a pioneer in Japanese animation. The studio produced animated shorts and educational films during its early years.

Pre-War Period in Japan (1923-1939)

This Era of animation begins with a Earthquake which struck the Japan and shook whole of Japan especially Tokyo and Yokohama Region. And now let’s take a look at how this Great Earth Quake effected the anime industry.

Impact of the Great Kanto Earthquake (1923):

The Great Kanto Earthquake of 1923 devastated Tokyo and Yokohama, leading to widespread destruction of infrastructure, including animation studios. Many early works of pioneers like Jun’ichi Kōuchi and Seitaro Kitayama were lost in the disaster. However, this period also marked the resilience of Japanese animators, as they gradually rebuilt and continued to innovate in the field.

There are many reason speculation behind the disappearing of early pioneers such as Jun’ichi Kōuchi and Seitaro Kitayama. First one being loss of his animation materials, including films, equipment, and studio space, in the aftermath of the earthquake. The destruction of infrastructure and studios would have disrupted ongoing projects and halted future productions.

Second reason that people sepeculated was transition back to cartooning: Following the earthquake, Kōuchi and others may have transitioned back to his previous work as a cartoonist and illustrator.

As before their involvement in animation, Kōuchi and others were known for their contributions to magazines and newspapers as a caricaturist and artist. The earthquake may have prompted them to return.

These animator might have disappeared from the animation industry their legacy and work thrived and endured many hardship which ultimately helped to put the foundation of animation and work.

As we are all aware every thing happens for a reason and when something bad happens it happens to give birth to something new and this very thing happened to Japanese animation industry.

To fight against and overcome this challenging time many technological advancement were made as well to keep people engage and forget all these pain it gave animator new opportunity and market to expand. Which ultimately opened new gates for animator.

Diversification of Animation Techniques:

During the pre-war era of Japanese animation (1923-1939), animators experimented with various techniques to overcome challenges such as limited resources, equipment, and censorship.

This period saw the diversification of animation techniques, leading to innovation and the exploration of new artistic possibilities. Lets take a look at them one by one-

Traditional Hand-Drawn Animation:

Traditional hand-drawn animation remained the primary technique used in Japanese animation during this period. Animators meticulously drew each frame by hand, often using pencil and paper, before photographing them to create the illusion of movement.

Despite its labor-intensive nature, hand-drawn animation allowed for precise control over character movements and expressions.

Cutout Animation:

Cutout animation, also known as silhouette animation, became popular during the pre-war era. This technique involved creating characters and objects by cutting shapes out of paper or cardboard and then animating them against a contrasting background.

Cutout animation offered a more economical and efficient alternative to traditional hand-drawn animation, making it suitable for shorter films and commercial productions.

Puppet Animation:

Most of you might be familiar with this one I guess as believe at least one point of time somewhere most of us have seen puppet animation, or puppetry, which involved manipulating three-dimensional puppets or figurines to create animated sequences.

Puppet animators utilized various materials, such as wood, clay, or fabric, to construct their puppets, which were then articulated and filmed frame by frame.

Puppet animation allowed for the creation of more detailed and lifelike movements, particularly in scenes involving complex interactions between characters.

Other Experimental Techniques:

Various other methods from traditional style of animation which included the use of multiplane cameras, which allowed for the creation of depth and dimensionality in animated scenes.

Additionally, artists explored techniques such as stop-motion animation, time-lapse photography, and rotoscoping to achieve unique visual effects and storytelling devices. ( Some of you might think how it was possible at that time. Though it seems impossible but it existed though it was a labor intense work).

Integration of Traditional Art Forms:

Many animators drew inspiration from traditional Japanese art forms, such as ukiyo-e woodblock prints, kabuki theater, and scroll paintings, incorporating elements of these styles into their animated works. This fusion of traditional and modern aesthetics contributed to the distinctiveness and cultural richness of Japanese animation.

Pre war Animators- Some notable pre war animators include Yasuji Murata, Hakuzan Kimura, Sanae Yamamoto, Noburō Ōfuji, and Kenzō Masaoka.

And few notable studio active during this time were-

Kitayama Eiga Seisakujo (Kitayama Movie Studio): Founded in the early 1920s by Kitayama Seitaro.

Masaoka Film (later Tokyo Denki Eiga) founded by Kenzō Masaoka.

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Dōga Club (later Nihon Dōgasha): Established in 1923 by Jun’ichi Kōuchi and later reorganized as Nihon Dōgasha.

Tōhō Motion Picture Company: Although primarily known as a film production company, Tōhō also ventured into animation during this period.

Nikkatsu Corporation: Another major film studio that dabbled in animation during the prewar era.

Here are some other challenges faced by Animator before war –

Challenges Faced by Prewar Animators:

Competition with Foreign Producers: Prewar animators had to compete with influential foreign producers like Disney, which already had a significant impact on audiences and producers worldwide.

Economic Constraints: Japanese animators had to work with limited resources and budgets, often in small companies with few employees. Foreign films were priced lower due to their profitability abroad, making it challenging for domestic producers to break even.

Technical Limitations: Until the mid-1930s, Japanese animation mainly used cutout animation instead of cel animation due to the high cost of celluloid. This resulted in animation that could seem derivative and lacked detail.

Dependence on Sponsorship and Government Support: Prewar animation relied heavily on sponsorship, as animators often worked on promotional films for companies, educational films for the government, and propaganda for the military.

Additionally, the Ministry of Education supported anime with educational value, as censorship and school regulations discouraged film-viewing by children.

Anime Released In Pre-War Era –

Chikara to Onna no Yo no Naka” (1933): Directed by Kenzō Masaoka, this was one of the first talkie anime films in Japan. It tells the story of a young man who tries to win the affections of a girl through feats of strength.

The Dance of the Chagamas” (1934): Also directed by Kenzō Masaoka, this anime short was the first film in Japan to be made entirely using cel animation. It features a playful dance between two teapots.

Momotarō no Umiwashi” (1943): Directed by Mitsuyo Seo, this animated film follows the adventures of Momotarō (Peach Boy) and his animal companions as they combat demons on an island. It was created as wartime propaganda to promote patriotism and militarism.

Tora-chan to Hanayome” (1947): Directed by Kenzō Masaoka, this post-war anime film tells the story of a mischievous kitten named Tora-chan. It was one of the first anime films produced after World War II.

And like this with resilience , innovation, and creativity animation industry survived the pre- war era.

Second World War Era-

Now, lets venture into the Era of Second world war and lets how animated persisted in this Era and what were the difficulties and opportunities it stumble across on this long journey.

But before moving to challenges faced by anime industry let’s take a look at the individual who contribute most in this Era-

Animators of this Era-

Mitsuyo Seo: Mitsuyo Seo was a prominent animator and director who created propaganda films during World War II. He directed “Momotarō: Umi no Shinpei” (Momotaro: Sacred Sailors) in 1943, which depicted the Japanese occupation of Asia and was sponsored by the Japanese Navy.

Akira Daikubara: Akira Daikubara was a filmmaker and animator who worked during the war era. He directed animated propaganda films such as “Spider and Tulip” (1943), which promoted the idea of national unity and resilience against foreign threats.

Tadahito Mochinaga: Tadahito Mochinaga was an animator and special effects artist who contributed to wartime propaganda films. He worked on projects like “Momotarō: Umi no Shinpei” alongside Mitsuyo Seo and played a significant role in shaping the visual effects of Japanese animation during the war years.

Kenzō Masaoka: Kenzō Masaoka, previously active before the war, continued to contribute to the animation industry during the war era. He directed films such as “Kumo to Chūrippu” and “Tora-chan to Hanayome,” which were produced during the war period.


Seo Mitsuyo: Seo Mitsuyo, also known as Mitsuyo Seo, was a director and animator who created propaganda films during World War II. His work, “Momotarō: Umi no Shinpei,” is one of the most well-known examples of Japanese wartime animation.

Studios That Were Active in This Era-

Nihon Dōgasha (formerly Dōga Club): Nihon Dōgasha, previously known as Dōga Club, was active during the pre-war and wartime eras. It produced animated shorts and contributed to the government’s propaganda efforts through animation.

Geijutsu Eigasha: Geijutsu Eigasha was a film production company that also produced animated propaganda films during the war. It collaborated with the government to create animated content that promoted nationalism and militarism.

Mitsuyo Seo Studio: Mitsuyo Seo, a prominent animator during the war era, had his own studio where he directed propaganda films such as “Momotarō: Umi no Shinpei” (Momotaro: Sacred Sailors).

Anime’s Released In War Era-

Let me clear one thing before moving on though I’m referring these films here as anime but they were not referred as Anime back then. Now as we have cleared a thing now lets talk about anime released during this Era-

Chagama Ondo (1940): Directed by Yasuji Murata, this short animated film features anthropomorphic teapots and other kitchen utensils dancing to traditional Japanese music.

It’s a lighthearted and whimsical piece, quite different from the propaganda themes prevalent during the war.

The Spider and the Tulip (1943): Directed by Kenzō Masaoka, this short animated film tells the story of a spider who tries to catch a tulip, only to be thwarted by various obstacles.

It’s notable for its charming animation and was one of the few non-propaganda films produced during the war.

Momotaro: Umi no Shinpei (Momotaro, Sacred Sailors) (1945)- Directed by Mitsuyo Seo, it was released in 1945 and served as a propaganda film commissioned by the Japanese government.

The film depicted anthropomorphized animals representing Japan and its allies fighting against Western powers.

It’s considered a significant piece of Japanese animation history due to its historical context and its status as one of the earliest feature-length anime films.

If you’re interested in wartime animation, it’s definitely a significant work to explore.

Challenges Animator And Studio Faced during war-

Now, lets talk about the final phase of this segment that is the challenges faced by the animators and studio of this Era-

Wartime Propaganda: One of the notable aspects of Japanese animation during World War II was its use as a tool for propaganda. The government commissioned animated films to promote nationalism, militarism, and patriotism among the populace.

Studios like Nippon Dōga (later known as Nihon Dōgasha) produced propaganda films that depicted heroic portrayals of Japanese soldiers and demonized enemies.

Resource Constraints: The wartime economy and resource scarcity posed significant challenges to animation production.

Shortages of materials like celluloid for animation cels and film stock limited the ability of studios to create and distribute animated films. Additionally, manpower shortages due to conscription into the military further strained production capabilities.

Censorship and Government Control: The government exercised strict control over media content during the war, including animation. Censorship regulations dictated the themes, messages, and imagery that could be depicted in animated films.

Animators had to navigate these restrictions while still adhering to the government’s propaganda objectives.

These were the a few challenges that animators and studio faced during war time now lets see how they survived this wave.

Continued Innovation: Despite the challenges, animators continued to innovate and experiment with animation techniques.

Limited resources spurred creativity, leading to the development of cost-effective methods and artistic solutions to overcome production constraints.

Techniques such as simplified animation styles, use of still images, and innovative storytelling approaches emerged during this period.

Post-War Rebuilding: The end of World War II brought about a period of reconstruction and rebuilding in Japan, including the animation industry.

Many animation studios faced challenges in recovering from the devastation of war but gradually resumed production as the country stabilized.

Now let’s move on to next section of our history discussion of Anime. And if we are talking about history anime then how can we forget about the contribution made by Toei and Mushi Production.

Toei Animation:

Founded: Toei Animation was founded on January 23, 1948, as Japan Animated Films (Nihon Dōga Eiga) by Kenzō Masaoka, a former animator at Shochiku Animation Institute.

History: Initially established as Japan’s first full-fledged animation studio, Toei Animation began by producing short animated films and advertisements.

In 1956, the studio was reorganized and renamed Toei Doga Co., Ltd., later becoming Toei Animation Company, Ltd.

The studio gained international recognition in the 1960s with the success of its animated television series, such as “Astro Boy” (known as “Tetsuwan Atom” in Japan) and “Sally the Witch” (known as “Mahōtsukai Sarī” in Japan).

Contribution and Significance: Toei Animation played a crucial role in popularizing anime both domestically and internationally. The studio pioneered the production of animated television series and feature films in Japan.

It also introduced various animation techniques and innovations, including limited animation, which became widely adopted in the industry.

Toei Animation continues to be one of the largest and most influential animation studios in Japan, producing a diverse range of anime series, films, and merchandise. One of the few big name that Toei produced is ONE PIECE.

Mushi Production:

Founded: Mushi Production was founded in 1961 by Osamu Tezuka, often referred to as the “God of Manga,” along with other key figures in the Japanese animation industry.

History: Mushi Production was established as a result of Osamu Tezuka’s desire to create a studio where he could produce animated adaptations of his manga works, such as “Astro Boy” and “Kimba the White Lion” (known as “Jungle Taitei” in Japan).

The studio also produced other notable anime series and films, including “Princess Knight” (known as “Ribon no Kishi” in Japan) and “Dororo.”

Contribution and Significance: Mushi Production was influential in shaping the early development of anime as an art form. Under Tezuka’s leadership, the studio pioneered various animation techniques, storytelling methods, and thematic elements that would become defining characteristics of Japanese animation.

Mushi Production’s works helped establish anime as a globally recognized and respected medium. Despite facing financial difficulties and ultimately disbanding in the early 1970s, Mushi Production left a lasting legacy on the anime industry and continues to be celebrated for its contributions.

Animes Released In This Era-

Hakujaden (The Tale of the White Serpent) – Released in 1958, it was the first color anime feature film and was produced by Toei Animation.

Astro Boy (Tetsuwan Atom) – Premiered in 1963, it was one of the earliest anime television series and was produced by Mushi Production. Created by Osamu Tezuka, it follows the adventures of a robot boy named Astro Boy.

Kimba the White Lion (Jungle Taitei) – Premiered in 1965, it was another early anime television series produced by Mushi Production and created by Osamu Tezuka. It follows the journey of a young lion named Kimba as he becomes king of the jungle.

Princess Knight (Ribon no Kishi) – Premiered in 1967, it was a pioneering magical girl anime television series produced by Mushi Production and created by Osamu Tezuka. It follows the story of Princess Sapphire, who must disguise herself as a male prince to inherit the throne.

Horus: Prince of the Sun (Horus no Daibōken) – Released in 1968, it was a groundbreaking animated film directed by Isao Takahata and produced by Toei Animation. It is considered a landmark in anime history for its departure from traditional anime storytelling and visual style.

As we have already talked about the studio active in this Era. Let’s talk about the animators of this Era-

Animators:

Osamu Tezuka: Known as the “God of Manga” and a pioneer of Japanese animation. Tezuka created iconic characters such as Astro Boy and Kimba the White Lion and founded Mushi Production.

Isao Takahata: A renowned animator and director, Takahata co-founded Studio Ghibli with Hayao Miyazaki. He directed “Horus: Prince of the Sun” and later went on to direct acclaimed films like “Grave of the Fireflies” and “Only Yesterday.”

Yasuo Ōtsuka: An influential animator known for his work at Toei Animation. Ōtsuka experimented with animation techniques and developed the “money shot” method. He later contributed to the works of Studio Ghibli.

Hayao Miyazaki: A legendary animator, director, and co-founder of Studio Ghibli. Miyazaki is known for his imaginative storytelling and masterful animation. His notable works include “Spirited Away,” “My Neighbor Totoro,” and “Princess Mononoke.”

We have covered major Era that anime has seen and been through now lets take a look at the few decades and how these decades contributed in shaping animation.

1960s

Formation of Unique Style:
The 1960s marked a significant period in the evolution of Japanese animation style. Artists began to experiment with character designs, leading to the development of distinct features such as large eyes, expressive mouths, and exaggerated facial expressions.

This style, influenced by both traditional Japanese art and Western animation, would become a hallmark of anime and contribute to its global recognition.

Milestones in Broadcasting:
The broadcast of “Moving Pictures” in 1960 marked an important milestone in the history of anime, as it brought animated films into the realm of television entertainment.

This paved the way for the future distribution of anime through television networks, allowing a wider audience to access animated content.

The premiere of “Instant History” in 1961, while not entirely animated, demonstrated the growing interest in animated storytelling on television. Despite its mixed format, it laid the groundwork for the development of fully animated television series in the years to come.

Key Anime Releases:

Magic Boy(Shōnen Sarutobi Sasuke) and “Panda and the Magic Serpent” (known as “Magic Boy” in the U.S.) were among the earliest anime films to receive international attention. Their success in the United States paved the way for future anime releases and contributed to the globalization of Japanese animation.

“Astro Boy,” created by Osamu Tezuka, revolutionized the anime industry with its innovative storytelling and memorable characters.

Its impact on Western audiences, particularly in the United States, helped popularize anime as a form of entertainment beyond Japan’s borders.

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Kimba the White Lion,” also known as “Jungle Emperor Leo,” showcased Tezuka’s storytelling prowess and further solidified his reputation as a pioneer of Japanese animation. The series explored themes of environmentalism and human-animal relationships, setting a precedent forsocially conscious storytelling in anime.

Television and International Expansion:

The transition of anime from theaters to television screens in the 1960s marked a significant shift in the industry. Television provided a more accessible platform for anime, allowing for serialized storytelling and reaching a broader audience demographic.

Collaborations between Japanese and American producers facilitated the international distribution of anime, introducing audiences worldwide to the rich and diverse offerings of Japanese animation. This cross-cultural exchange laid the foundation for anime’s global popularity and enduring influence.

Long-Running Series:Sazae-san,” which debuted in 1969, is a testament to the enduring appeal of anime. Its longevity and continued success reflect its ability to resonate with audiences across generations, making it a cultural phenomenon in Japan.

The series’ slice-of-life storytelling and relatable characters have endeared it to viewers, solidifying its status as a beloved classic in the anime canon.

1970s

Let’s take a look at a few significant events that occurred in 1970s-

Space Opera Emergence with Space Battleship Yamato:

The release of “Space Battleship Yamato” in the 1970s is often regarded as the beginning of anime space operas. This epic series, set in a distant future where humanity faces alien threats, captivated audiences with its sweeping storylines and dynamic characters.

Shifts in the Japanese Film Market:

During the 1970s, the Japanese film market faced challenges from the growing popularity of television, leading to a decline in theatrical audiences. This shift affected major animation studios like Toei Animation, prompting staff reductions and the migration of animators to other studios such as A Pro and Telecom Animation.

Mushi Production, founded by Osamu Tezuka, faced bankruptcy during this period. However, the studio’s former employees went on to establish new studios such as Madhouse and Sunrise, which would go on to become influential forces in the anime industry.

Rise of Young Talent and Experimentation:

The 1970s witnessed the rise of young animators who were given opportunities to direct their own projects. This influx of fresh talent led to a period of experimentation and innovation in anime storytelling and visual styles.

One notable success from this era was “Tomorrow’s Joe” (1970), a boxing anime that became iconic in Japan. Its gritty portrayal of the sport and complex characters resonated with audiences, paving the way for future sports anime.

Expansion of Genres and International Success:

The 1970s saw the diversification of anime genres, including the emergence of the mecha genre with iconic series such as “Mazinger Z,” “Science Ninja Team Gatchaman,” “Space Battleship Yamato,” and “Mobile Suit Gundam.”

Shows aimed at female audiences, such as “Candy Candy” and “The Rose of Versailles,” gained widespread popularity both in Japan and internationally. These series showcased strong female protagonists and captivating narratives, appealing to viewers of all ages and genders.

International Reach and Censorship:

Japanese animation expanded its reach to continental Europe, with series like “Heidi, Girl of the Alps,” “Barbapapa,” and “Vicky the Viking” finding success among European and Japanese children. These series, along with others, helped popularize anime and manga in various regions around the world.

In the United States, censored versions of Japanese anime were aired on television. One example of censorship was the alteration of transgender characters in “Gatchaman” (known as “Battle of the Planets” in the U.S.).

Miyazaki and Takahata’s Contributions:

Directors Hayao Miyazaki and Isao Takahata made significant contributions to anime during the 1970s. Takahata’s “Heidi, Girl of the Alps” was a critical and commercial success, demonstrating that realistic dramas aimed at children could find widespread appeal. Miyazaki’s works, such as “Future Boy Conan” and “Lupin III: The Castle of Cagliostro,” showcased his imaginative storytelling and masterful animation.

1980s

Now lets the scenario of anime in the 1980s.

Visual Renaissance in Anime (1980s):

In the 1980s, anime underwent a significant transformation, often referred to as a “visual quality renewal.” This period saw the rise of visionary directors like Hayao Miyazaki, Isao Takahata, and Katsuhiro Ōtomo, whose innovative storytelling and artistic prowess breathed new life into the medium.

Miyazaki and Takahata, in particular, left an indelible mark on anime history with the founding of Studio Ghibli in 1985, a studio renowned for its timeless classics and unparalleled craftsmanship. Alongside Studio Ghibli, Katsuhiro Ōtomo’s groundbreaking works, such as “Akira,” pushed the boundaries of animation and storytelling, setting a new standard for excellence in the industry.

Furthermore, the influence of the Boy’s Love genre extended beyond Japan, permeating cultural norms across East Asia. Countries like South Korea, Thailand, and China embraced these Japanese pop culture exports, sparking discussions and debates on gender, identity, and representation in society.

This cultural exchange not only enriched the anime landscape but also fostered greater understanding and appreciation for diverse narratives and perspectives.

Moreover, the success of Star Wars in 1977 ignited a fervent interest in space operas, inspiring a wave of visually stunning and narratively complex anime productions.

Themes of exploration, heroism, and cosmic battles captivated audiences worldwide, solidifying anime’s position as a global cultural phenomenon.

Emergence of Space Opera Genre:

The 1980s marked a turning point for the space opera genre in anime, with iconic series like “Space Battleship Yamato” and “Mobile Suit Gundam” captivating audiences with their epic narratives and groundbreaking animation techniques.

These pioneering works not only entertained viewers but also redefined the possibilities of storytelling in animation, pushing the medium to new heights of creativity and innovation.

The theatrical adaptations of “Yamato” and “Gundam” in the 1980s further cemented their status as cultural touchstones, sparking a renaissance in Japanese cinema and paving the way for the anime boom of the decade.

Rise of Otaku Subculture:

Concurrently, a vibrant subculture known as otaku began to take shape in Japan, fueled by the growing popularity of animation magazines like Animage and Newtype.

These publications provided a platform for fans to connect, share their passion for anime, and engage in lively discussions about their favorite shows and characters.

The emergence of otaku culture coincided with the rise of amateur production groups like Daicon Films, which showcased the creativity and ingenuity of fans-turned-creators.

This grassroots movement would later evolve into influential studios like Gainax, shaping the future of anime and leaving an indelible mark on the industry.

Impactful Productions:

Notably, the release of “Nausicaä of the Valley of the Wind” in 1984 marked a watershed moment for anime, heralding the birth of Studio Ghibli and ushering in a new era of artistic innovation.

Directed by Hayao Miyazaki, “Nausicaä” showcased the studio’s commitment to storytelling excellence and visual brilliance, laying the foundation for future masterpieces like “Laputa: Castle in the Sky” and “My Neighbor Totoro.”

Similarly, the success of “Dragon Ball” in 1986 introduced audiences to the exhilarating world of martial arts anime, inspiring a generation of creators and leaving a lasting impact on the Japanese animation industry.

Expansion through Home Video Market:

The 1980s witnessed the proliferation of original video animation (OVA), revolutionizing the distribution and consumption of anime.

These direct-to-video releases offered creators greater creative freedom and flexibility, allowing them to explore niche genres and experimental storytelling formats.

Moreover, the advent of home video opened up new avenues for international distribution, enabling anime to reach audiences beyond Japan’s borders and fueling its rise as a global cultural phenomenon.

Convergence with Video Games:

Concurrently, the convergence of anime and video games emerged as a prominent trend in the 1980s, exemplified by titles like “Red Photon Zillion.”

This synergy between two beloved forms of entertainment gave rise to innovative multimedia experiences, blurring the lines between virtual worlds and animated storytelling.

As anime-inspired video games gained popularity, they served as a gateway for fans to immerse themselves in their favorite franchises, further fueling the global appeal of Japanese pop culture.

Sports Anime and Experimental Films:

The late 1980s witnessed a surge in high-budget and experimental anime films, pushing the boundaries of storytelling and animation quality.

Toshio Suzuki, a key figure in Studio Ghibli’s success, played a pivotal role in securing funding for ambitious projects like Mamoru Oshii’s “Angel’s Egg” and Isao Takahata’s “Grave of the Fireflies.”

These visionary films not only showcased the artistic diversity of anime but also explored complex themes and narratives, resonating with audiences on a profound emotional level.

International Recognition and Cultural Impact:

Despite facing challenges in its domestic market, “Akira” (1988) achieved cult status internationally, propelling anime into the global spotlight and solidifying its reputation as a transformative medium.

Directed by Katsuhiro Ōtomo, “Akira” captivated audiences with its stunning visuals, dystopian themes, and visceral storytelling, earning accolades and awards worldwide.

Its success paved the way for future generations of anime creators, inspiring a new wave of innovation and experimentation in the medium.

Here are some of the anime and anime movies that were released in 80s-

AnimeAired From-ToWriter Director
Mobile Suit Gundam1979-1980Yoshiyuki TominoYoshiyuki Tomino
Space Battleship Yamato1974-1980 Leiji MatsumotoNoboru Ishiguro
Urusei Yatsura1981-1986Rumiko Takahashi Mamoru Oshii
Dragon Ball1986-1989Akira ToriyamaMinoru Okazaki, Daisuke Nishio
Captain Tsubasa1983-1986Yoichi TakahashiIsamu Imakake
Saint Seiya1986-1989Masami Kurumada Kozo Morishita
Touch1985-1987Mitsuru Adachi Gisaburō Sugii
Anime MovieReleased YearWriter Director
Nausicaä of the Valley of the Wind1984Hayao MiyazakiHayao Miyazaki
Akira1988Katsuhiro OtomoKatsuhiro Otomo
Kiki's Delivery Service1989Eiko KadonoHayao Miyazaki
Castle in the Sky1986Hayao MiyazakiHayao Miyazaki
Grave of the Fireflies1988Isao TakahataAkiyuki Nosaka
My Neighbor Totoro1988Hayao MiyazakiHayao Miyazaki
Royal Space Force: The Wings of Honnêamise1987Hiroyuki YamagaHiroyuki Yamaga
Angel's Egg1985Mamoru OshiiMamoru Oshii

1990s

Now, let’s dwell into 90s and take a quick peak how was the condition and circumstance of this Era and what were the anime’s released in this Era.

In the 1990s, Japanese anime experienced a period of significant evolution and expansion, marked by the release of groundbreaking series and films that left a lasting impact on the industry and global pop culture.

Neon Genesis Evangelion (1995):

Directed and written by Hideaki Anno, “Neon Genesis Evangelion” emerged as a landmark anime series that sparked widespread discussion and controversy.

Originally conceived as the ultimate otaku anime aimed at revitalizing the declining industry, the show took a drastic turn midway through production, evolving into a profound critique of the subculture itself. Its thought-provoking themes, complex characters, and unconventional narrative structure captivated audiences in Japan and garnered mainstream media attention.

The success of “Neon Genesis Evangelion” paved the way for the release of the successful yet controversial film “The End of Evangelion” in 1997, which further pushed the boundaries of storytelling in anime.

Post-Evangelion Mecha Shows and Experimental Anime:

“Evangelion” inspired a wave of so-called “post-Evangelion” or “organic” mecha shows characterized by intricate plots and religious symbolism.

Series like “RahXephon,” “Brain Powerd,” and “Gasaraki” explored existential themes and philosophical concepts, pushing the boundaries of the mecha genre.

Additionally, late-night experimental anime shows emerged as a platform for avant-garde storytelling and artistic experimentation. Productions like “Boogiepop Phantom,” “Texhnolyze,” and “Paranoia Agent” challenged traditional storytelling conventions and delved into the depths of human psyche.

Impact of “Ghost in the Shell” and “Cowboy Bebop”:

The 1990s witnessed the release of seminal anime films and series that further expanded the genre’s reach and influence.

“Ghost in the Shell” (1995), a cyberpunk thriller directed by Mamoru Oshii, captivated audiences with its stunning visuals and thought-provoking themes, influencing Western filmmakers like the Wachowskis in the creation of “The Matrix.” Similarly, “Cowboy Bebop” (1998), a neo-noir space Western directed by Shinichirō Watanabe, gained international acclaim for its stylish animation, eclectic soundtrack, and mature storytelling, elevating the awareness of anime in global markets.

Princess Mononoke and Satoshi Kon’s Debut:

In 1997, Hayao Miyazaki’s “Princess Mononoke” became the most-expensive anime film at the time, showcasing the master animator’s meticulous attention to detail and commitment to artistic excellence.

The film’s epic scope and environmental themes resonated with audiences worldwide, cementing Miyazaki’s reputation as a visionary filmmaker.

Additionally, Satoshi Kon made his directorial debut with “Perfect Blue” in the same year, a psychological thriller that garnered critical acclaim and awards, showcasing Kon’s talent for crafting gripping narratives and immersive visuals.

Revival of Super Robot Genre and Decline of Real Robot Genre:

The late 1990s witnessed a brief revival of the super robot genre, with series like “Brave Exkaiser” leading the resurgence of classic mecha tropes. However, the real robot genre experienced a decline in popularity, with only a few Gundam shows achieving significant success.

Despite this, the success of series like “Mobile Fighter G Gundam” and “New Mobile Report Gundam Wing” helped sustain interest in the real robot genre until its resurgence in the early 2000s.

International Success and Recognition:

The 1990s saw the international success of several anime series, including “Dragon Ball Z,” “Sailor Moon,” and “Digimon,” which brought widespread recognition to the martial arts superhero, magical girl, and action-adventure genres, respectively.

These shows were dubbed into numerous languages and aired in multiple countries, contributing to the globalization of anime culture. Additionally, the ongoing success of “One Piece,” based on the best-selling manga of all time, solidified anime’s position as a global entertainment phenomenon.

Anime Series Released-

Anime SeriesAired From-ToWriterDirector
Neon Genesis Evangelion1995-1996Hideaki AnnoHideaki Anno
Cowboy Bebop1998Keiko NobumotoShinichirō Watanabe
Pokémon 1997-presentTakeshi ShudoVarious
Dragon Ball Z1989-1996Akira ToriyamaVarious
Sailor Moon1992-1997Sukehiro TomitaJunichi Sato
Digimon Adventure1999-2000Atsushi MaekawaHiroyuki Kakudo
Mobile Suit Gundam Wing1995-1996Katsuyuki SumizawaMasashi Ikeda
Yu Yu Hakusho1992-1995Noriyuki AbeNoriyuki Abe
Rurouni Kenshin1996-1998Nobuhiro WatsukiKazuhiro Furuhashi
Slayers 1995-1997Hajime KanzakaTakashi Watanabe

Anime Movies-

Aoi HiiragiReleased YearWriter Director
Princess Mononoke1997Hayao MiyazakiHayao Miyazaki
Perfect Blue1997Yoshikazu TakeuchiSatoshi Kon
Ghost in the Shell 1995Masamune ShirowMamoru Oshii
Ninja Scroll1993Yoshiaki KawajiriYoshiaki Kawajiri
Jin-Roh: The Wolf Brigade1999Hiroyuki OkiuraHiroyuki Okiura
Memories 1995Various Various
Whisper of the Heart1995Aoi Hiiragi Yoshifumi Kondō
The End of Evangelion 1997Hideaki AnnoHideaki Anno
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2000s

This Era continued the trend of Evangelion, From this only you can get how big of a trend or a series is Neon Evangelion. And this will even deep your undertanding on the topic “Things You Must Know About History Of Anime”.

Continuation of Evangelion-inspired Trend:

The influence of “Neon Genesis Evangelion” continued into the 2000s with anime such as “RahXephon” (2002) and “Zegapain” (2006). These series, inspired by “Evangelion,” explored complex themes and featured intricate mecha designs. “RahXephon” aimed to revive the aesthetics of 1970s-style mecha, blending nostalgia with modern storytelling techniques.

Revival of Real Robot Genre:

The real robot genre, including iconic franchises like Gundam and Macross, experienced a revival in the early 2000s. Series like “Mobile Suit Gundam SEED” (2002), “Eureka Seven” (2005), and “Code Geass: Lelouch of the Rebellion” (2006) garnered significant popularity, breathing new life into the genre.

Resurgence of Super Robot Genre:

The super robot genre, which had seen a decline, experienced a resurgence starting with “GaoGaiGar” in 1997 and continuing into the 2000s. Remakes of classic series like “Getter Robo” and original titles such as “Godannar” and “Gurren Lagann” revitalized the genre. “Gurren Lagann” (2007) stood out by blending elements from various eras of mecha anime, receiving critical acclaim and awards for its innovative approach.

Emergence of Superflat Art Movement:

The 2000s saw the rise of the Superflat art movement, initiated by Takashi Murakami. Superflat combined Japanese pop-culture with postmodern art, offering a unique perspective on post-war Japanese culture through the lens of otaku subculture. Murakami’s exhibitions gained international popularity and influenced anime creators, particularly those associated with Studio 4°C.

Expansion of Experimental Anime:

Experimental late-night anime, popularized by series like “Serial Experiments Lain,” continued to thrive in the 2000s. Productions such as “Boogiepop Phantom” (2000), “Texhnolyze” (2003), “Elfen Lied” (2004), and “Paranoia Agent” (2004) pushed boundaries with their themes, visuals, and narrative complexity. “Elfen Lied,” in particular, utilized unique artistic elements and provocative storytelling, airing on premium networks like AT-X.

Globalization of Anime:

The 2000s witnessed a significant shift in the accessibility of anime outside Japan, driven by the internet. Fans worldwide gained access to Japanese-language originals, facilitated by online platforms. Shows like “Cowboy Bebop,” which debuted on Adult Swim in 2001, introduced anime to broader audiences, albeit with late-night airings.

Rise of Moe and Bishōjo/Bishōnen Designs:

The era saw an increase in moe-style art and character designs, catering to specific fan preferences. Genres such as romance, harem, and slice of life gained prominence, emphasizing character-driven narratives and emotional appeal.


Adaptation of Eroge and Visual Novels:

Anime based on eroge (erotic games) and visual novels surged in popularity during the 2000s. Works like “SHUFFLE!” (2006), “Kanon” (2002 and 2006), and “Fate/Stay Night” (2006) adapted these interactive storytelling formats, attracting both fans of the original games and newcomers to the medium.

Adaptation of Manga and Light Novels:

Numerous anime series were adapted from manga and light novels, spanning various genres and targeting diverse audiences. Titles like “Death Note” (2006), “The Melancholy of Haruhi Suzumiya” (2006), and “Toradora!” (2008) achieved widespread popularity and cultivated dedicated fanbases.

Exploration of Otaku Subculture:

Anime in the 2000s delved deeper into the otaku subculture, examining its intricacies and societal implications. “Welcome to the N.H.K.” (2006) offered a critical portrayal of hikikomori (socially withdrawn) protagonists, exploring themes of isolation, addiction, and escapism.

Expansion of Late-Night Anime for Diverse Audiences:

Fuji TV’s Noitamina block exemplified efforts to diversify late-night anime offerings, targeting young women of college age. Productions like “Honey and Clover” (2005) appealed to non-otaku demographics, achieving both critical acclaim and commercial success.

Revival of American Cartoons and Adaptations:

The 2000s witnessed revivals of American cartoons like “Transformers” and “G.I. Joe” in anime form. Series like “Transformers: Car Robots” (2000) and “G.I. Joe: Sigma 6” explored new iterations of beloved franchises, bridging the gap between Western and Japanese animation styles.

Proliferation of Feature-Length Anime Films:

The decade saw a resurgence in high-budget feature-length anime films, including critically acclaimed works like “Paprika” (2006) and “Millennium Actress” (2001). Directors like Satoshi Kon and Mamoru Hosoda emerged as prominent figures, contributing to the medium’s artistic and commercial success.

Recognition of Anime in International Film Festivals:

Anime feature films gained recognition in major international film festivals during the 2000s. “Spirited Away” (2001), directed by Hayao Miyazaki, won the Golden Bear at the Berlin International Film Festival and the Academy Award for Best Animated Feature, marking a milestone in anime’s global acceptance and acclaim.

Expansion of Anime Streaming Services:

The launch of platforms like Crunchyroll in 2006 revolutionized anime distribution, paving the way for legal streaming services. These platforms provided global audiences with access to a vast library of anime titles, transforming the consumption landscape and fostering a more sustainable industry.

The 2000s marked a period of evolution and expansion for anime, characterized by diverse artistic expressions, technological advancements, and global recognition.

Anime Released In 2000s-

Many anime were released in the year 2000-2010 but I will a few of them here.

AnimeAired From-ToWriter Director
Death Note2006-2007Toshiki InoueTetsurō Araki
Fullmetal Alchemist2003-2004Sho AikawaSeiji Mizushima
Code Geass: Lelouch of the Rebellion2006-2008Ichirō ŌkouchiGorō Taniguchi
Samurai Champloo2004-2005Shinji ObaraShinichirō Watanabe
Naruto2002-2017Masashi KishimotoHayato Date
Bleach2004-2012Masashi SogoNoriyuki Abe
Clannad2007-2009Fumihiko ShimoTatsuya Ishihara
Elfen Lied2004Takao YoshiokaMamoru Kanbe
Gurren Lagann2007Kazuki NakashimaHiroyuki Imaishi
Soul Eater2008-2009Akatsuki YamatoyaTakuya Igarashi
Anime Movies-
Anime Released OnWriter Director
Spirited Away2001Hayao MiyazakiHayao Miyazaki
Tokyo Godfathers2003Satoshi Kon, Keiko NobumotoSatoshi Kon
Paprika2006Satoshi Kon, Seishi MinakamiSatoshi Kon
The Girl Who Leapt Through Time2006Satoko OkuderaMamoru Hosoda
Howl's Moving Castle2004Hayao MiyazakiHayao Miyazaki
5 Centimeters Per Second2007Makoto ShinkaiMakoto Shinkai
The Disappearance of Haruhi Suzumiya2010Nagaru TanigawaTatsuya Ishihara
The Sky Crawlers2008Chihiro ItoMamoru Oshii
Summer Wars2009Satoko OkuderaMamoru Hosoda
Millennium Actress2001Satoshi Kon, Sadayuki MuraiSatoshi Kon

2010s-

2010s also witness a surge in anime viewers all across the world especially in the late 2010s it has become more like a cult all over the world and increasing number of expo and anime related events are the prove of its growing popularity.

Now, lets take a look a the 2010s Era and how anime grew in this Era-

Toonami Revival and Anime Broadcasting:

Toonami, a programming block known for its role in popularizing anime in the United States during the late 1990s and early 2000s, underwent a revival in May 2012.

This revival was part of Adult Swim’s lineup, targeting an older audience with late-night adult-oriented action anime. By re-launching Toonami, Adult Swim aimed to bring uncut popular anime back to a wider audience on cable television, tapping into the nostalgia of older viewers while introducing new generations to the medium.

As part of its programming, Toonami not only broadcasted or re-broadcasted previously released dubbed anime but also oversaw the worldwide premiere of English dubbed releases for various anime series.

These series included well-known titles such as “Durarara!!” (2010), “Deadman Wonderland” (2011), “Hunter x Hunter” (2011), “Sword Art Online” (2012), “JoJo’s Bizarre Adventure” (2012), “Attack on Titan” (2013), “Kill la Kill” (2013), and more.

The inclusion of these series broadened Toonami’s appeal and solidified its position as a leading platform for anime enthusiasts in the United States.

Studio Ghibli and Industry Developments:

Hayao Miyazaki, the renowned director and co-founder of Studio Ghibli, announced on September 1, 2013, that “The Wind Rises” (2013) would be his final film before retirement.

This announcement marked the end of an era for Studio Ghibli, as Miyazaki’s films had become synonymous with the studio’s reputation for producing beloved animated classics.

Following Miyazaki’s retirement, Studio Ghibli announced on August 3, 2014, that it would be “temporarily halting production.” This decision further substantiated the finality of Miyazaki’s retirement and signaled a period of uncertainty for the studio’s future. Factors contributing to this decision included the disappointing sales of Isao Takahata’s comeback film, “The Tale of Princess Kaguya” (2013).

In the wake of Studio Ghibli’s temporary halt in production, several prominent staffers, including producer Yoshiaki Nishimura and director Hiromasa Yonebayashi, left to form their own studio, Studio Ponoc.

The studio made its debut with “Mary and the Witch’s Flower” (2017), signaling a new chapter in the Japanese animation industry and the continuation of the legacy established by former Ghibli employees.

Alongside Studio Ghibli’s developments, various international anime distribution companies faced challenges in the industry. Companies such as ADV Films, Bandai Entertainment, and Geneon Entertainment were forced to shut down due to poor revenue, leading to industry-wide restructuring.

Assets from these defunct companies were either spun into new ventures like Sentai Filmworks or acquired by other entities, reshaping the landscape of anime distribution.

Innovative Anime and Controversial Debates:

“Puella Magi Madoka Magica” (2011) emerged as a groundbreaking anime series that challenged traditional genre conventions. Unlike typical magical girl anime, “Madoka Magica” explored darker themes, complex character dynamics, and morally ambiguous narratives.

Its innovative storytelling and striking visual style garnered widespread acclaim from critics and audiences alike, establishing it as a seminal work in the magical girl genre.

Despite its critical acclaim, “Puella Magi Madoka Magica” sparked debates surrounding its darker themes and narrative direction.

While some praised its willingness to subvert genre expectations and explore mature themes, others expressed concerns about its suitability for younger audiences and the potential impact of its darker content.

Similarly, other anime titles such as “Attack on Titan” and “The Wind Rises” ignited discussions and controversies within Japan. “Attack on Titan” faced scrutiny for its portrayal of violence and its perceived glorification of militarism, particularly in neighboring Asian countries. Conversely,

“The Wind Rises” drew criticism from political factions within Japan for its pacifist themes, reflecting broader debates surrounding national identity and historical interpretations.

Globalization and Digital Platforms:

The rise of Western streaming services such as Netflix and Amazon Prime Video played a significant role in the globalization of anime.

These platforms recognized the growing international demand for anime content and began investing in production and licensing to cater to a global audience.

By partnering with Japanese studios and distributors, Western streaming services expanded the reach of anime beyond traditional markets, making it more accessible to viewers worldwide.

This shift towards digital platforms facilitated the dissemination of anime culture and fostered greater cultural exchange between Eastern and Western audiences.

Furthermore, the involvement of Western streaming services in anime production and licensing reshaped the dynamics of the anime industry.

With their financial resources and global infrastructure, these platforms became key players in shaping anime trends and influencing content creation, blurring the lines between domestic and international markets.

Industry Milestones and Future Outlook:

The anime industry reached a significant milestone in 2015, with a record-high of 340 anime series airing on television.

This unprecedented volume of anime content reflected the medium’s enduring popularity and its continued expansion into new markets and demographics.


Despite facing challenges and controversies, anime remains a cultural phenomenon with a lasting impact on global pop culture. Its ability to evolve and adapt to changing trends and technologies ensures its relevance in the entertainment landscape for years to come.

Looking ahead, the future of anime appears promising, with ongoing advancements in technology and distribution platforms opening up new opportunities for creators and audiences alike.

As anime continues to push boundaries and captivate audiences worldwide, its influence on global media and entertainment is set to grow even further.

Now, before moving any further let’s take a look at the anime that were released in this Era.

Animes-
AnimeReleased From-ToWriterDirector
Attack on Titan2013-2023 Yasuko KobayashiTetsurō Araki
My Hero Academia2016-presentYousuke KurodaKenji Nagasaki
One Punch Man2015-2019Tomohiro SuzukiShingo Natsume
Your Name2016Makoto ShinkaiMakoto Shinkai
Demon Slayer: Kimetsu no Yaiba2019-presentUfotableHaruo Sotozaki
Mob Psycho 1002016-2019Hiroshi SekoYuzuru Tachikawa
Made in Abyss2017Hideyuki KurataMasayuki Kojima
Re:Zero − Starting Life in Another World2016-presentMasahiro YokotaniMasaharu Watanabe
Steins;Gate2011Jukki HanadaHiroshi Hamasaki, Takuya Satō
Violet Evergarden2018Reiko YoshidaTaichi Ishidate
Movies-
Anime MovieReleased OnWriterDrector
Your Name2016Makoto ShinkaiMakoto Shinkai
A Silent Voice2016Reiko YoshidaNaoko Yamada
Weathering with You2019Makoto ShinkaiMakoto Shinkai
Wolf Children2012Mamoru Hosoda, Satoko OkuderaMamoru Hosoda
The Boy and the Beast2015Mamoru HosodaMamoru Hosoda
Mirai2018Mamoru HosodaMamoru Hosoda
Princess Kaguya2013Isao Takahata, Riko SakaguchiIsao Takahata
Penguin Highway2018Makoto UedaHiroyasu Ishida
The Wind Rises2013Hayao MiyazakiHayao Miyazaki
Maquia: When the Promised Flower Blooms2018Mari OkadaMari Okada

2020s-

And now finally lets talk about the 2020s the Era in which we all are currently living. Lets take a quick peek at this Era get our understanding better on this topic of “Things You Must Know About History Of Anime”.

Global Popularity and Streaming Services:

Amidst the COVID-19 pandemic, anime experienced a surge in global popularity, fueled in part by its availability on streaming services like Netflix, Crunchyroll, and Hulu.

With more people staying indoors, anime became a go-to form of entertainment, providing a diverse range of genres and stories to suit every taste.

Demon Slayer: Kimetsu no Yaiba – Mugen Train:

“Demon Slayer: Kimetsu no Yaiba – Mugen Train” didn’t just break records; it shattered them. Its unprecedented success not only solidified its status as a cultural phenomenon but also demonstrated the immense power of anime at the box office.

Fans around the world eagerly awaited its release, contributing to its monumental success and reaffirming the global appeal of Japanese animation.
Anime Adaptations in 2021:

The prominence of anime adaptations like “Jujutsu Kaisen,” “Demon Slayer: Kimetsu no Yaiba,” and “Tokyo Revengers” in online discussions highlighted the medium’s ability to captivate audiences worldwide. These adaptations resonated with viewers, sparking conversations and fan theories across social media platforms and online forums.

Attack on Titan’s Global Recognition in 2022:

“Attack on Titan” made history in 2022 by clinching the prestigious award for “Most In-Demand TV Series in the World 2021.” Its international acclaim underscored the series’ universal appeal and cultural significance, solidifying its place as a groundbreaking work of modern anime.

Oshi no Ko’s “Idol” Theme in 2023:

The success of “Idol” from the anime series “Oshi no Ko” marked a significant milestone for Japanese music and animation. Its chart-topping achievement on both Billboard Global and Apple Music’s charts highlighted the global impact of anime music, showcasing its ability to resonate with audiences worldwide beyond traditional language barriers.

The Boy and the Heron’s Academy Award Win in 2024:

Studio Ghibli’s “The Boy and the Heron” receiving the Academy Award for Best Animated Feature in 2024 marked a triumphant moment for Japanese animation. The recognition not only celebrated the film’s artistic excellence but also honored Hayao Miyazaki’s enduring legacy as a visionary filmmaker. It served as a testament to the universal appeal and artistic merit of anime on the world stage.

Here is the list of first ever-

TypeNative Language NameEnglish NameReleased
Short Film活動写真Katsudō ShashinUnknown; believed to be about 1911
Short Film凸坊新画帳・名案の失敗Bumpy new picture book – Failure of a great planFebruary 1917
Short Film芋川椋三玄関番の巻 or 芋川椋三玄関番之巻The Story of the Concierge Mukuzo ImokawaApril 1917
Film力と女の世の中Within the World of Power and WomenApril 13, 1933
Film茶釜音頭The Dance of the Chagamas1934
Film桃太郎 海の神兵Momotaro: Sacred SailorsApril 12, 1945
Short FilmもぐらのアバンチュールMole’s AdventureJuly 14, 1958
Film白蛇伝The Tale of the White SerpentOctober 22, 1958
SeriesインスタントヒストリーInstant HistoryMay 1, 1961
Series鉄腕アトムAstro BoyJanuary 1, 1963
Series仙人部落Hermit VillageSeptember 4, 1963
Series鉄人28号Tetsujin 28-gōOctober 20, 1963
Series8マン8 ManNovember 7, 1963
Seriesジャングル大帝Kimba the White LionOctober 6, 1965
Series魔法使いサリーSally the WitchDecember 5, 1966
Seriesゲゲゲの鬼太郎GeGeGe no KitarōJanuary 3, 1968
Series巨人の星Star of the GiantsMarch 30, 1968
Film千夜一夜物語A Thousand and One NightsJune 14, 1969
FilmクレオパトラCleopatraSeptember 15, 1970
SeriesデビルマンDevilmanJuly 8, 1972
SeriesマジンガーZMazinger ZDecember 3, 1972
Series宇宙戦艦ヤマトSpace Battleship YamatoOctober 6, 1974
Filmルパン三世 カリオストロの城Lupin III: The Castle of CagliostroDecember 15, 1979
Series聖戦士ダンバインAura Battler DunbineFebruary 5, 1983
Film風の谷のナウシカNausicaä of the Valley of the WindMarch 11, 1983
FilmはだしのゲンBarefoot GenJuly 21, 1983
OVAダロスDallosDecember 12, 1983
Seriesビデオ戦士レザリオンVideo Warrior LaserionMarch 4, 1984
FilmアキラAkiraJuly 16, 1988
Film機動警察パトレイバー 2 the MoviePatlabor 2August 7, 1993
FilmこうかくきどうたいGhost in the ShellNovember 18, 1995
FilmA.LI.CEA.LI.CEFebruary 5, 2000
ONA無限のリヴァイアス イリュージョンInfinite RyviusJune 30, 2000
Film千と千尋の神隠しSpirited AwayJuly 20, 2001
Series攻殻機動隊 STAND ALONE COMPLEXGhost in the Shell: Stand Alone ComplexOctober 1, 2002
ONASOL LEVANTESol LevanteApril 2, 2020
Info- from wiki

Check Out The Heighest Record Made By Anime Ever-

RecordNative Language NameEnglish NameReleasedType
Highest grossing anime film in Japan劇場版「鬼滅の刃」 無限列車編Demon Slayer: Kimetsu no Yaiba – the Movie: Mugen TrainOctober 16, 2020Film
Fastest grossing anime film劇場版「鬼滅の刃」 無限列車編Demon Slayer: Kimetsu no Yaiba – the Movie: Mugen TrainOctober 16, 2020Film
Highest grossing anime film worldwide劇場版「鬼滅の刃」 無限列車編Demon Slayer: Kimetsu no Yaiba – the Movie: Mugen TrainOctober 16, 2020Film
info from- wiki

And if you are interested in knowing the nickname of various anime character or your favorite anime character then check out this list-

200 Coolest Nickname Of Anime Characters Full List

You can also check out – What Country Watches The Most Anime Top 10 Ranked Full List

And if some how you are interested in knowing the top 10 comedy manga of all time then you can also check my Blog to know about it-

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